Version 0.3.1


I upgraded v0.3 to Godot 4.4 which has improvements to shader generation and a bunch of other stuff. Hopefully this fixes the issues people are having with the vulkan shader caching.

The windows build now supports Directx12 and there is also now a version of the windows build that defaults to using dx12 over vulkan. Godot isn't able to switch rendering drivers while the game is running yet. So the windows build will be split into two versions from now on to prevent users from having to use command line arguments to start the game with the desired rendering driver.

I also included some new error handling when launching the game. If the game has any issues loading save, keymaps or translation files it will now display an error message before the age verification.

If you have had problems getting the game to run lately please let me know whether this build fixes it or not.

Files

HardStuck v0.3.1 windows(vulkan).7z 146 MB
Apr 13, 2025
HardStuck v0.3.1 windows(dx12).7z 146 MB
Apr 13, 2025
HardStuck v0.3.1 linux.7z 151 MB
Apr 13, 2025

Get Hard Stuck

Comments

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Hey, about your godot version , i dont think its working because it makes game freeze when i open the chest and it doesn't fit in my old computer causing the whole computer to freeze


And there is something i have to tell you


What if you include body change type to the mirror

And in case i forgot about print cheat thing, can you give cheat mode at least for patrons 

Also long hair for the character select

And lastly one question how will i get to the bath in which floor?

Caint wait for this to run on my iPad!

Could you add support for this: https://github.com/GodotModding/godot-mod-loader ?

thats cool asf

(+1)

Both windows version hang.

Sorry for the late reply, but could you tell me more about your computer specs? Gpu, windows version and so on.

Or I should say it freezes up for a few seconds then just ctd's everytime.  

Updated to the DX12 version runs but seems to crash when I try to use set graphics really doesn't like it when I try to change anti aliasing or scaling mode for some reason. 

On my end the game sometimes freezes when changing AA or scaling mode, then returns to normal after 10-15 seconds. Does it just stay frozen for you?

Nope just ctd's.  

Sorry about the late reply, from what I can tell by looking through posted issues on Godots github, they forgot to add some of the new shader compilation stuff to when graphic settings are changed. Hopefully they can fix it in the next engine update.

And just out of curiosity, have you had any issues with the vulkan build? And what are your computer specs? Gpu, windows version and so on.

I haven't used the new Vulkan version, I'm running windows 11 Nvida gtx 4060 TI