Version 0.3.1


I upgraded v0.3 to Godot 4.4 which has improvements to shader generation and a bunch of other stuff. Hopefully this fixes the issues people are having with the vulkan shader caching.

The windows build now supports Directx12 and there is also now a version of the windows build that defaults to using dx12 over vulkan. Godot isn't able to switch rendering drivers while the game is running yet. So the windows build will be split into two versions from now on to prevent users from having to use command line arguments to start the game with the desired rendering driver.

I also included some new error handling when launching the game. If the game has any issues loading save, keymaps or translation files it will now display an error message before the age verification.

If you have had problems getting the game to run lately please let me know whether this build fixes it or not.

Files

HardStuck v0.3.1 windows(vulkan).7z 146 MB
2 days ago
HardStuck v0.3.1 windows(dx12).7z 146 MB
2 days ago
HardStuck v0.3.1 linux.7z 151 MB
2 days ago

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Comments

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Updated to the DX12 version runs but seems to crash when I try to use set graphics really doesn't like it when I try to change anti aliasing or scaling mode for some reason. 

On my end the game sometimes freezes when changing AA or scaling mode, then returns to normal after 10-15 seconds. Does it just stay frozen for you?