The game uses the .net branch of godot 4 which doesn't have web support yet. But I'll look into it when they add it as an export option. As for a mac port, I would need to export the game from a mac, which I don't have. But if I get my hands on one then sure.
Awesome game, I will be watching this project with great interest!
Also, some feedback and reports:
- is the current build loops the dungeon? if so, I had a lava map where I can't find the stairs going down.
- There's a weird bug after interacting the first level mirror. After interacting the mirror, I pressed X to go back without any changes, after this I cannot interact with any interactables on the first level (the mirror and the scene picker) as the green indicator refused to go to their tiles.
- give the option to skip the game over screen, so that we can go to the action sooner.
- Unique defeat scenes by monsters (HP dropped to 0) would be nice!
- I think strength scaling could be improved a bit for the player, I believe it is only granted permanently via potions?
- There should be another benefit of fucking the enemies aside from activating rings, farming lucks, and mini-stun. such as, making the enemy becomes passive for a few turns after getting the mini-stun (roaming, but doesn't follow and attack the player). this will give ample time for player's with low HP to retreat.
also in this circumstance, I can't move the green indicator for using wands or throwing stuff to the left (the slime). as it is stuck because of the wall and PC.
This is the best game I have played by far and I am really looking forward to the next version of the game, congratulations to the creator. I think that the game could be improved if you manage to get a voice actor for the main character, I hope you take it into account.
Great game. I like this approach to the spicy content more than games like rogue love; a lot less punishing and with items picked up can actually be beneficial to a playthrough. Gameplay is a nice roguelike setup that is actual entertaining. Look forward to more updates and hope the creator gets the support needed to continue. Would love to see more outfits, monsters and different interactions maybe even some small carry over between runs like a risk of rain or other rougelike!
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would there be possibility of kinks being added in the future? including: pregnancy, birthing, feet, eggs, inflation, and more
Hey so Ive logged some play time and dose the clothing still get damaged or did you remove that from the game.
In 0.2 it's a manual thing. Select the player character to strip either top or bottom. In 0.3 it's replaced by a new clothing customization system.
Just asked I still get the sewing scroll drop for clothing damage and wanted to know if it was still in the game. Thanks
When will version 0.3 be released?
Hopefully by the end of february.
Will there ever be a browser or mac version?
The game uses the .net branch of godot 4 which doesn't have web support yet. But I'll look into it when they add it as an export option. As for a mac port, I would need to export the game from a mac, which I don't have. But if I get my hands on one then sure.
Is there a list anywhere for all scenes? Trying to complete it all. Great game, will definitely look for updates
If you select the cinematic in the memory menu a textbox will display a hint on how to unlock it.
Awesome game, I will be watching this project with great interest!
Also, some feedback and reports:
- is the current build loops the dungeon? if so, I had a lava map where I can't find the stairs going down.
- There's a weird bug after interacting the first level mirror. After interacting the mirror, I pressed X to go back without any changes, after this I cannot interact with any interactables on the first level (the mirror and the scene picker) as the green indicator refused to go to their tiles.
- give the option to skip the game over screen, so that we can go to the action sooner.
- Unique defeat scenes by monsters (HP dropped to 0) would be nice!
- I think strength scaling could be improved a bit for the player, I believe it is only granted permanently via potions?
- There should be another benefit of fucking the enemies aside from activating rings, farming lucks, and mini-stun. such as, making the enemy becomes passive for a few turns after getting the mini-stun (roaming, but doesn't follow and attack the player). this will give ample time for player's with low HP to retreat.
also in this circumstance, I can't move the green indicator for using wands or throwing stuff to the left (the slime). as it is stuck because of the wall and PC.
Thanks for letting me know. I'll look into it.
My brother in christ, im in love with this game, please keep up with your work! this is amazing
Hey can i recommend you create a discord just so we can see progress updates for how long until it is done
good game. I wanna see them feet tho
Great game. I like this approach to the spicy content more than games like rogue love; a lot less punishing and with items picked up can actually be beneficial to a playthrough. Gameplay is a nice roguelike setup that is actual entertaining. Look forward to more updates and hope the creator gets the support needed to continue. Would love to see more outfits, monsters and different interactions maybe even some small carry over between runs like a risk of rain or other rougelike!
Hello, realy like your game, but how can i transport saves from one version to another?
The game should use saves from older versions they are compatible. If no, the game should let you know before overwriting your old ones.
On windows you can find the save files in:
%appdata%\Godot\app_userdata\HardStuck\Saves
And on linux:
~/.local/share/godot/app_userdata/HardStuck/Saves
Thanks